Testing career gameplay with police added to High Stakes races.
Testing how different settings affect the gameplay (and losing a couple of cars along the way... I got arrested :( )
Features being tested in this patch (WIP):
New settings for High Stakes races in Career mode that allow traffic and police to be enabled
If the player gets arrested, the race ends in a loss (not immediately, but I managed to make it work)
Both traffic and police can be completely disabled, making High Stakes behave just like in the original game
This modification is still being polished, but it’s coming very soon!
Known issues and things that still need testing:
I previously added an extra display for the best lap time, but when police are enabled, the game draws the HUD through different functions and the lap time is no longer displayed. I still need to investigate this.
I haven’t tested how the race "Race Again" button behaves yet.
I haven’t tested what happens if the AI is given a low ticket limit, or what happens when an AI driver gets arrested.
And there’s still plenty more to test...
Next step is to test everything more thoroughly! ;)